![]() ![]() ![]() Fixed a few issues with instagib/LMS items and in particular extralife.Added overkill blaster keepforce and keepdamage cvars.Allowed dropping powerups with the use key and fixed powerups dropping outside of the map.Added a server-side option to disable dead players being able to spectate with freecam in Clan Arena (enabled by default only in XPM-ruleset).Created a new opt-in feature for fewer stalemates in CA when round timer runs out.Fixed not getting notifications in CTF if another team gets yet another team’s flag in 3-4 team CTF.Armor, ammo and weapons are no longer reset when a player is gibbed, for example for players falling into the void.Players are now allowed to get back into the game if they moved to spectator.Added Survival, a gametype where a few randomly selected hunters must frag all of the survivors without being identified and stopped.Points are awarded for each kill to the team in possession of the ball and for killing opposing teams’ ball carriers! Team Keepaway is the teamplay variant of Free For All Keepaway. In Free For All Mayhem the player (and in Team Mayhem the team) with the most damage dealt and frags earned at the end of a match wins! In these gametypes score is given 75% based on damage dealt and 25% based on frags. Mayhem is a mode full of chaos and deathmatching where players respawn with all weapons and full health/armor stack! Created the Mayhem and Team Mayhem gametypes.Fixed Invisibility and Speed powerups not displaying their 2D icons when these aren’t available for pickup.Fixed dropped weapons having wrong player glow color.Fixed Fireball having wrong player glow color.Enhanced a few slight details in the Fireball’s textures. Fixed Fireball Gloss material, scaled Tuba UVs by -20% and scaled v_kleinbottle by -35%. Updated and optimized Akordeon, Devastator, Fireball, Tuba and Vortex v_* models, scaled by -15%. ![]() Optimized h_ok_grenade, h_ok_hmg, h_ok_mg, h_ok_rl and h_ok_sniper models to reduce file size.Added LOD models for the monsters to boost performance with lots of monsters in the map and fixed some LOD related bugs.Packaged a xoncompat repository containing assets from maps (Drain and Oil Rig) removed in this release.Fixed a few minor visual issues on Erbium, Opium and Solarium.(Author: bones_was_here) 180 ( partially merged) Rebuilt some maps with our new q3map2 default light settings.Bromine: disabled the grass shadows, minor fixes.Fixed wrong minimap scales on Dance, Implosion, Space-Elevator and Xoylent.Updated the map screenshots, hid old Nexuiz assets and map items.Atelier: fixed players sometimes getting stuck by placing the teleporter exits slightly above the ground and making the decals underneath non-solid.Added copies of crate and jumppad LOD models that work with automatic LOD loading.Implosion: Added flare lights on top of the radio pylons, clipped the walls in the corridors, brush and texture cleanups.Stormkeep: Fixed an invisible crouching spot near the Mega Health.With fixes by SpiKe and Mirio, waypoints by terencehill. With fixes and visual upgrades by SpiKe and Mirio, waypoints by terencehill.įight in an abandoned building! (Author: Amadeusz Sławiński) 169 No working exploit code is known to exist at this time, however all users are urged to upgrade immediately, and not use versions older than 0.8.6 to join online servers.ĭownload it here or upgrade from an older version.Ī space CTF map with a futuristic theme! (Author: Mirio) 43 SECURITY ALERT: a bug was discovered in versions older than 0.8.6 that is believed to be exploitable by malicious server admins to crash clients or, if they defeat mitigations, execute arbitrary code. There’s new gametypes and moderation features, new bot capabilities, new HUD and interface features, quality of life and customisation features for players and server admins, XonStat upgrades, and as usual more fixes and optimisations than you can swing a shotgun at. ![]() Two maps popular for years have been polished up and included. This release should have been nerfed by the balance council because there’s a lot here for a point version. ![]()
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